Title says it all really, but as I tend to do, just in case you do not enter the videogaming space (in which case I envy you the peace of your existence.) a "console generation" refers to each time the major console manufacturers release the next in their line of hardware. the 7th generation came in the mid-to-late 2000s with Sony's Playstation 3, Microsoft's Xbox 360 and Nintendo's Wii.
We're now in the 9th, with the PS5 and PS5 Pro, Xbox Series X and Series S, I don't even fucking know which one is supposed to be which, or what the difference is, and the Nintendo Switch 2. which is the only one I thought needed to exist. Reason being, basically, in terms of raw hardware, Nintendo has been lagging behind since the Wii, but fortunately, the others hit the point of diminishing returns around the same time.
You've already guessed what I'm getting at with this post.
I have a Switch, no Switch 2 yet, and a lifelong fondness for Nintendo IP, but I've mainly been on Playstation since the...well the Playstation. Everyone had a PS2, it's the best-selling console of all time to this day, I believe. Growing up with siblings, we usually ended up with all 3 of the major consoles in the house eventually. But after my second 360 Red-Ringed and died on me, as my dad had bought be a PS3 for my birthday that year, I didn't bother to replace it. (I wanted one for Metal Gear Solid 4 and God of War 3, and later discovered the Yakuza series, and never went back.)
Fairly sure only one of the aforementioned is still Sony exclusive, and that's only until volume 2 of the Metal Gear Master Collection comes out, but the death of that particular reason to buy things is not what I'm here to talk about today.
I still have my old PS3, it sits ready and waiting in the cabinet atop which sits the monolithic slab that is the PS5, and...well, I wanna talk to you all for just a second about a very particular phenomenon that I'm not sure there's a name for. In fact, fuck it, let's name it. How about...the "Retro Beer Goggles" or, RGB effect?
in previous console generations, it was not uncommon to load up an old game on old hardware, and be taken aback by how...bad it looks. I have many old favourites that I'd be prepared to swear looked better than they did. My memory had applied Retro Beer Goggles, and given the visuals an upscale in my mind. I could usually adjust once I got into the game and immersion took hold, but that initial shock would be there no matter how many times I revisited the same game if enough time had passed since I last did.
I say in previous generations because, as I mentioned above, consoles hit the point of diminishing returns on visuals at least fifteen years ago. I regularly fire up my old PS3, and not only is the RBG effect not really present, things still look, at worst fine, and at best, pretty damn good.
In fact, if anything, pushing higher and higher resolution has come at a cost that I question was worth it.
So, my PS3 is the slim model that has 300 od gigabytes of storage. Never needed more, honestly, the only time I needed to make space was redownloding God of War: Ascension and that was only because the way the PS3 downloads and installs things is ass-backwards in a way that requires you to have double the free space you actually need. The biggest game on my hard drive on the PS3 takes up 35GB.
A much smaller, but more substantial one that I had on there, is Batman: Arkham City. which occupied less than 8GB on that hard drive. For comparison's sake, I checked the PS4 version of that same game, which requires 49GB to install. That's six times the hard drive space, six.
But surely the amount of space in the new consoles is bigger to compensate right? No, no it's not, the standard is 1TB now. I believe there was a PS3 model that could hold 500GB unless I'm mistaken, so, double the storage size, but roughly six times the file size.
This wouldn't be so much of a problem if games were still contained on disc, like they were back then, but they're not. With the exception of Yakuza 0 on the PS4, which takes up maybe 23GB and goes from uninstalled to playable in seconds, (it's also a really good game, just by the way) the discs basically serve as something to keep on your shelf and let your console know it's allowed to download and install the game without you needing to buy it on the digital storefront.
So if you want to keep your library of games at the ready, you have no option, but to keep bloated files on your system, limiting your available options to about...maybe 10 games depending on scale, because you don't get the full terrabyte for installs, the system software takes a fair chunk of it. Unless of course you spend half again the price of the console to buy extended storage, or subscribe to cloud gaming services and hope that A) your internet connection can handle streaming the game to you, and B) the game you want to play is even on there in the first place, neither of which are guaranteed. Cloud Gaming is nice, but it's not a solution to those who can't get good internet like say, anyone who lives in an even remotely rural area. Point being, depending on online elements simply isn't an option for a lot of people.
For comparison's sake, the last game I finished, Death Stranding 2, admittedly one of the most ambitious games in terms of scale I've seen of late, took up 93GB of storage space. Red Dead Redemption 2 infamously took up over 100. There are smaller ones, sure, indie games especially can be tiny on the ol' hard drive, Balatro takes up about 150mb, I've got more hours than that logged on that one. But those are very much the exception and indie games are not what people buy consoles for.
Which, of course, prompts the question. What Do people buy consoles for in 2025?
This is a question the manufacturers have struggled to answer, with the exception of the Switch 2 because Nintendo finally has a console on the market that can handle third-party games without much compromise to the port, which, frankly, they could've done with making happen a couple of years sooner.
Since the days of the NES console manufacturers have pushed visuals to the forefront as a way to sell the capabilities of their new console, the reason for this is pretty simple, it's the easiest kind of upgrade to communicate, and understand, you only have to look at it. But with the 7th, and especially 8th generations we reached the point where graphics weren't going to get much better. In fact, I have yet to see a PS5 game that I couldn't imagine running just fine on the 4...Maybe Death Stranding 2 but even that's a maybe, and I'm conscious of the fact that I am a layman here, and there may be a whole host of things I'm not considering or even aware of.
So what then? The PS5 pushed it's advanced processing power and something called Ray Tracing, which, to be honest with you, it's been five years and I still couldn't tell you what that does, or the difference it's supposed to make. I basically never have it turned on and can't tell much of a difference when it is.
I do notice one improvement between the 4 and 5, and it's loading times, or more specifically, the lack thereof. Loading times are all but gone, everything happens seemlessly. In Insomniac's Spider-Man 2 the fast travel system (which I seldom used anyway because traversal in that game is fun on it's own) simply zooms out from where you are, and back in on where you want to be, and there you are, no loading time at all, or sufficiently short loading time that it can be disguised by a quick zoom-out, either way, for a game of that scale with near photorealistic visuals that is impressive speed.
So, okay, we've found one thing the PS5 brings to the table to justify it's existence. But of course that promts another question
Now what?
The PS5 Pro, is a thing that exists, a sort of, allegedly upgraded version of the PS5. I don't have one, nor do I want one really. The only sales pitch I've heard about it is that you no longer have to choose between "quality" and "performance" mode for your games. There doesn't appear to be much of a visual difference between the two to me and performance mode's higher framerate feels better nigh-universally. I've also heard some things actively look worse on the Pro, add to that the fact that there is no version of it that comes with a disc-drive, forcing you to go digital only unless you buy and expensive (and not to mention, fucking massive, if the one I saw in CeX is anyhting to go by) external disc drive to play any physical games you might own, or if you use yours as a blu-ray or DVD player. So to me it just seems like a worse, and also more expensive version of a thing I already own.
But let's look past the halfway point of this gen, and ask, what even could a tenth generation of consoles even bring to the table? In terms of raw graphical horsepower, we're there, I'm not convinced we needed this generation for that milestone, let alone another. Processing power was a boon but we have that now, loading times are all but gone, the in-game worlds are already too big to effectively explore in many cases. hell, No Man's Sky a game that came out nine years ago sold itself on being so vast you'd never experience all of it. (That turned out to be a lie, but Hello Games did eventually give truth to it after launch following fan backlash, the game is procedurally-generated and literally infinite in scope) So scale isn't really a selling-point anymore.
What else is there? The way games are played and developed is standardised enough at this point that any console relying on a gimmick would inevitably lock itself out of the vast majority of the market. That's only really an option for Nintendo and they're finally opting not to do that with the Switch 2.
I genuinely don't have an answer for this question. Graphics? We're there, Scale? We're there. Loading times? Gone. What more could consoles possibly need to do that they don't already? One of the selling points was the plug-and-play simplicity of consoles as opposed to PCs, but one could even argue even that's not true of them anymore. I'd still say it is, but less so than I'd like.
So yeah, in leiu of such an answer I am forced to conclude, that there simply does not need to be a tenth generation of consoles, feel free to tell me I'm wrong, I'd love a reason to get excited for new ones as opposed to just dreading the expense, but that's where I'm at with them.